My Resume






ANDREW P. JOHNSON 
Roselle, IL 60172. 630-890-7976
APJohnsonArt.com

SKILL SET
·      Character Design
·      Environment/ Architecture Design
·      Object/ Weapon/ Vehicle Design
·      Logo, Branding Design
·      Layout & Marketing
·      User Interface Design
·      Storyboarding
·      3D Modeling
·      3D Rigging
·      2D/3D Animation


SOFTWARE EXPERIENCE
·      Adobe Photoshop
·      Adobe Illustrator
·      Adobe Flash
·      3D Studio Max
·      Substance Designer
·      Adobe After Effects
·      Unity Engine
·      Adobe Premiere
·      Microsoft Office


PROFESSIONAL EXPERIENCE AND ACCOMPLISHMENTS

2018- Current: Columbia College, Chicago | School of Design
Adjunct Instructor, Interactive Media & Design

Taught Introduction to Game Development and 2D Art for Games. Designed the term projects, syllabus, and 
all presentations for each 15 week course. Did all grading, coaching, and led class discussions. Class sizes ranged around 20-25 students. 


2017- 2024: Level Ex, Inc, Chicago, IL
Senior Concept Artist/ 2D UI Oct 2017-Dec 2024

Created concepts, user interface design, layout, and marketing materials for mobile, VR, and AR games. Developed medically accurate simulation-based games designed for doctors, surgeons, medical technicians, and medical students for clients such as the American Heart Association. Designed wordmarks and other branding and promotional materials used in trade shows and other presentations. Worked extensively with leads artists, designers, programmers, doctors, and our marketing division in a studio setting to create medically accurate, educational, fun, and functional designs for our games.

2008-2017: HIGH VOLTAGE SOFTWARE, Hoffman Estates, IL
Senior Concept Artist Oct 2009-Oct 2017
User Interface Artist April 2008- Oct 2009

Created character, weapon, object, environment, vehicle, UI and VFX concepts for console, mobile, and VR games. Developed original IPs and worked with properties of clients such as Nickelodeon and Disney. Designed game logos and other branding and promotional materials used in magazines in in trade shows. Created original pitch materials and helped prototype new games. Worked extensively with directors, leads, artists, designers, programmers, and outsourcers in a studio setting to develop appealing and highly functional designs. Assessed applicants and worked with interns, local trade schools, and in trade shows to educate and evaluate emerging artists while promoting our business.

Shipped Game Titles:
·      They Live to Destroy!- Gear VR (concept artist)
·      Damaged Core- Oculus Rift (concept artist)
·      Saints Row: Gat out of Hell- Xbox 360, XBox One, PS3, PS4, PC (concept artist)
·      Zoombies: Animales de la Muerte- iOS, Android expected (concept artist)
·      Le Vamp- iOS, Android concept artist, created IP)
·      Toy Story Mania!- XBox 360, PS3 (concept artist)
·      Zone of the Enders HD Edition (user interface)
·      Nicktoons MLB- Xbox 360, Wii (concept artist)
·      Victorious: Time to Shine- Xbox 360 (concept artist)
·      Country Dance- Xbox 360 (concept artist)
·      Country Dance 2- Wii (concept artist)
·      Conduit 2- Wii (concept artist)
·      The Conduit- Wii (user interface, concept artist)
·      Iron Man 2- Wii (user interface)
·      Tournament of Legends- Wii (user interface)
·      High Voltage Hot Rod Show- Wii (user interface)
·      Go Diego Go Great Dinosaur Rescue- Wii (user interface)
·      Dora Saves the Snow Princess, Wii (user interface)
·      FlameSim- PC, Xbox 360- government release only (promotional artist)

Announced Game Titles:
·      Gummy Mummy- PC (concept artist)
·      Trivia4Two- iOS (concept artist)
·      The Grinder- (concept artist)


2009- Current: FREELANCE ILLUSTRATOR & ART INSTRUCTOR Self-employed, Roselle, IL

Created ArtUPWorkshop.COM, my teaching business for career-track artists of all ages. Created ads, branding, designed and maintained website platform. Worked with clients on portfolios and art projects centered on game, animation, and movie production.

On the freelance illustration side, I created illustrations and concepts for books, and worked with various clients to create corporate logos, design titles, wordmarks, and other branding material
 

EDUCATION
2002-2007 THE ILLINOIS INSTITUTE OF ART, Schaumburg, IL
 Bachelor of Fine Arts in Game Art and Design, 3.9 GPA


............................................................................................................................................................................... 
     
            They Live to Destroy!- August 2017
·      Conceptualized characters and directed our outsourcers and in-house artists to keep the artistic vision consistent
·      Conceptualized environment/ game pieces

      
Damaged Core Published by Oculus Rift- August 2016

·      Defined visual style and created the art style guide 
·      Created environmental mock-ups and mood pieces, including gameplay/ game design suggestions 
·      Interfaced with and directed our outsourcers and in-house artists to keep the world vision consistent 
·      Conceptualized UI/UX elements 
·      Conceptualized VFX elements 
·      Designed most in-game objects. Designed GDC 2016 promotional banners/ most promotional elements


Saints Row: Gat out of Hell Published by Deep Silver/Volition- January 2015
·      Created overarching environmental aesthetic for all areas of the open world as well as most interior and exterior architectural concepts.
·      Created art for billboards, PSAs, company logos; designed sculptures, and points of interest for all world areas
·      Created and contributed to weapon, vehicle, VFX, and 2D UI concepts
·      Directed lighting for cutscenes; created lighting job sheets for outsourcers
·      Created additional style, color, and model reference material for outsourcers

Zoombies: Animales de la Muerte Published by High Voltage Software- April 2013
·      Created character, environment, object, UI and VFX concepts as well as promotional material

Le Vamp Published by High Voltage Software- March 2103, Updated Fall 2016
·      Created this intellectual property in my spare time, later presented it to High Voltage Software (developer).
·      Created characters, environments, objects, 2D UI, VFX, promotional and marketing material/ document art
·      Helped conceptualize gameplay, story, logo, and animation ideas
·      Created, textured, rigged, and helped implement new characters/ objects 2016


Zone of the Enders HD Edition Published by Konami- October 2012
·      Created 2D UI (game selection) menu for titles
·      Assisted with creating high resolution textures


Victorious: Time to Shine Published by D3 Publisher November 15, 2011
·      Created stage progression concepts for dance environments and visual effects
consistent with the property brand.


Nicktoons MLB Published by 2K Play September 13, 2011
·      Created concepts for character uniforms, stadiums, team logos, and 2D UI
on brand with several popular Nickelodeon properties.


Country Dance Kinect Published by Game Mill March 27, 2012
·      Created concepts of for all of the environments, VFX, 2D front end UI, and some
HUD elements
·      Updated character art from the first Country Dance Game for Wii.


Country Dance 2 Published by Game Mill November 1, 2011
·      Created all environment art.
·      Assisted with processing and animation of environment assets.


Conduit 2 Published by Sega April 19, 2011
·      Created principle character concepts/ weapon and object design.
·      Designed and compiled the art book for the special edition.
·      Created other promotional materials for this title used at GDC and E3, 2011


            Iron Man 2 Published by Sega May 4, 2010
·      Worked with Sega and Marvel to conceptualize and produce the 2D front end UI and
in-game heads up display
·      Created concepts for user motion-based mini-games

Tournament of Legends Published by Sega July 6, 2010
·      Assisted with concepts, processing and animation for the 2D front end UI and HUD design.

The Conduit Published by Sega June 23, 2009
·      Assisted with the final 2D front end UI and HUD design for the game.
·      Conceptualized and animated the background video for the front end UI.
·      Reworked and finalized some character concepts

High Voltage Hot Rod Show Published by High Voltage Software January 19, 2009
·      Assisted with concepts, processing and animation for the 2D front end UI and HUD design.


Go Diego Go! Great Dinosaur Rescue Published by 2K Play October 27, 2008
·      Assisted with asset generation and processing for in-game UI elements


Dora Saves the Snow Princess Published by 2K Play October 27, 2008
·      Assisted with asset generation and processing for in-game UI elements


Flame Sim Published by High Voltage Software June 2008
·      Created promotional material including posters and magazine ads for Flame Sim



2009- Current FREELANCE ILLUSTRATOR, Self-employed, Roselle, IL

Published Commercial Illustrations:

"We're Always Here" ad campaign/ branding materials, Intellisuite, 2015
Designed trade show banners
Designed supplemental branding materials for this campaign, including flyers, brochures, sales presentations, and sales/ contract packages, and magazine ads.


Intellisuite Logo, Intellisuite, 2014
Redesigned the Intellisuite corporate logo and created new supplemental branding materials


Icon illustrations, Scrumptious Pantry, 2014
Created produce illustrations to be used as icons on the Scrumptious Pantry website

Label illustrations, Scrumptious Pantry, 2013-14
Created portraits of all contributing growers for Scrumptious Pantry that now appear on all Scrumptious Pantry products


“Savor True Flavors” ad campaign, Scrumptious Pantry, 2013-14
Created imagery for all promotional materials including posters, wordmarks, magazine ads (Slow Food, Spring 2014)


“Do you Heirloom” ad campaign, Scrumptious Pantry, 2012
Created imagery for all promotional materials including posters, wordmarks, magazine ads (Edible Chicago, Summer 2012)

Published Book Illustrations:

Twilight Tales J.T. Holden Kuro Publishers, 2011

Alice in Verse: The Lost Rhymes of Wonderland J.T. Holden, Candleshoe Publishers 2010

Worked on illustrations and cover designs for select works of author J.T. Holden